An octree is an object that represents a spacial partitioning. It is made up by a tree data structure in which each node has exactly eight children. Occupied leaf nodes are represented as voxels. Octrees can be used to offer a simplified representation for shapes or point clouds, or can act as an occupancy grid/space:
Octrees are collidable, measurable and detectable objects. This means that octrees:
can be used in collision detections with other collidable objects.
can be used in minimum distance calculations with other measurable objects.
can be detected by proximity sensors.
Octrees can be added to the scene with [Menu bar --> Add --> Octree], and edited via the octree properties.
Related API functions