objectHandle: handle of the object to be moved
targetObjectHandle: handle of the object to be followed
positionAndOrOrientation: a value between 1 and 3 (1: only position is modified, 2: only orientation is modified, 3: position and orientation is modified). Can be nil in which case 3 is applied.
: a value between 0 and 1, where 0 is the beginning of the path, and 1 the end of the path. Make sure you selected the appropriate path length calculation method
. Can be nil in which case the path object is treated as a regular object.
velocity: movement velocity expressed in 1/s (i.e. the inverse of the velocity indicates the time that will be taken to reach the target object)
acceleration: the acceleration/deceleration expressed in 1/s^2. Can be nil in which case an infinite acceleration is applied.