Regular API function


Description Dynamically resets an object that is dynamically simulated. This means that the object representation in the dynamics engine is removed, and added again. This can be useful when the set-up of a dynamically simulated chain needs to be modified during simulation (e.g. joint or shape attachement position/orientation changed). It should be noted that calling this on a dynamically simulated object might slightly change its position/orientation relative to its parent (since the object will be disconnected from the dynamics world in its current position/orientation), so the user is in charge of rectifying for that.
C synopsis simInt simResetDynamicObject(simInt objectHandle)
C parameters
objectHandle: handle of the object or sim_handle_all (to reset all dynamic content in the scene). objectHandle can be combined with sim_handleflag_model, if you wish to reset all objects in a model (where objectHandle would be the model base).
C return value
-1 if operation was not successful. In a future release, a more differentiated return value might be available
Lua synopsis number result=simResetDynamicObject(number objectHandle)
Lua parameters
Same as C-function
Lua return values
Same as C-function

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