Description
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Deprecated |
C/C++ synopsis
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char* simGetConfigurationTree(int objectHandle)
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C/C++ parameters |
objectHandle: handle of the object that is at the base of the tree (all objects built on top of this one (including this one)) will have their configuration retrieved. sim.handle_all will retrieve the configuration for the whole scene
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C/C++ return value
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Configuration data if operation was successful, nullptr otherwise. The returned data should be deleted with simReleaseBuffer when not used anymore
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Lua synopsis
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string buffer=sim.getConfigurationTree(int objectHandle)
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Lua parameters |
Similar to the C-function counterpart. In addition, child scripts can use the argument sim.handle_self to retrieved the configuration tree of the object that the child script is attached to
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Lua return values
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