objectHandle: handle of the scene object that stores the list of handles. Can be optionally combined with sim.handleflag_keeporiginal, in which case the handles that link to originals are retrieved.
: a pointer to a pointer that will be allocated and receive the list of handles. The user is in charge of releasing that buffer with simReleaseBuffer
. Handles of following object types are supported: scene objects, collision objects, distance objects, IK groups and collections.
reserved1: reserved for future extensions
reserved2: reserved for future extensions