simGetReferencedHandles

Retrieves a list of custom handles, linking a given scene object to other scene objects

C++ synopsis

int simGetReferencedHandles(int objectHandle, int** referencedHandles, int** reserved1, int** reserved2)

Arguments

  • objectHandle: handle of the scene object that stores the list of handles. Can be optionally combined with sim.handleflag_keeporiginal, in which case the handles that link to originals are retrieved.
  • referencedHandles: a pointer to a pointer that will be allocated and receive the list of scene object handles. The user is in charge of releasing that buffer with simReleaseBuffer.
  • reserved1: reserved for future extensions
  • reserved2: reserved for future extensions

Return

  • -1 in case of an error. Otherwise, the number of handles returned.


See also: