simInsertObjectIntoOctree
Inserts an object into an OC tree, as voxels. Each voxel will store
a color and a tag value
C++ synopsis
int simInsertObjectIntoOctree(int octreeHandle, int objectHandle, int options,
const unsigned char* color, unsigned int tag, void* reserved)
Arguments
- octreeHandle: handle of the OC tree
- objectHandle: handle of the object to insert. Only potentially collidable objects are supported
- options: reserved. Set to 0
- color: pointer to one RGB triple, specifying the red, green and blue color components (0-255). Can be nullptr.
- tag: uint32 value, which is user-defined.
- reserved: reserved for future extensions. Set to nullptr
Return
- -1 if operation was not successful, otherwise the total number of voxels in the OC tree
See also:
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