simReadCustomDataBlockTags
Reads the tags of all custom data that is stored inside of an object,
a scene, or the application
C++ synopsis
char* simReadCustomDataBlockTags(int objectHandle, int* tagCount)
Arguments
- objectHandle: handle of the object, sim.handle_scene or sim.handle_app.
- tagCount: pointer to an integer receiving the number of tag strings contained in the returned buffer.
Return
- the tags (each followed by the zero-char) or nullptr in case of an error (or if no tags are present). The user is in charge of releasing the returned buffer with simReleaseBuffer.
See also:
|