simReadCustomDataBlockTags

Reads the tags of all custom data that is stored inside of an object, a scene, or the application

C++ synopsis

char* simReadCustomDataBlockTags(int objectHandle, int* tagCount)

Arguments

  • objectHandle: handle of the object, sim.handle_scene or sim.handle_app.
  • tagCount: pointer to an integer receiving the number of tag strings contained in the returned buffer.

Return

  • the tags (each followed by the zero-char) or nullptr in case of an error (or if no tags are present). The user is in charge of releasing the returned buffer with simReleaseBuffer.


See also: