Regular API function

simRemoveObject / sim.removeObject

Removes an object from the scene. See also sim.removeModel.
Threaded child scripts can only destroy objects that do not contain other scripts attached than itself.
Object destruction always tries to destroy attached scripts before destroying the object itself. If a script tries to destroy the object it is attached to, then the object will first be destroyed, and the script destruction will be delayed.
C synopsis simInt simRemoveObject(simInt objectHandle)
C parameters
objectHandle: handle of the object to remove. sim_handle_all removes all objects from the scene
C return value
-1 if operation was not successful
Lua synopsis sim.removeObject(number objectHandle)
Lua parameters
Similar to the C-function counterpart
Lua return values
Remote API equiv.
B0-based remote API: simxRemoveObjects
Legacy remote API: simxRemoveObject

All regular API functions on one page