Dynamically resets an object that is dynamically simulated. This means that the object representation in the dynamics engine is removed, and added again. This can be useful when the set-up of a dynamically simulated chain needs to be modified during simulation (e.g. joint or shape attachement position/orientation changed). It should be noted that calling this on a dynamically simulated object might slightly change its position/orientation relative to its parent (since the object will be disconnected from the dynamics world in its current position/orientation), so the user is in charge of rectifying for that.
simInt simResetDynamicObject(simInt objectHandle)
objectHandle: handle of the object or sim_handle_all (to reset all dynamic content in the scene). objectHandle can be combined with sim_handleflag_model, if you wish to reset all objects in a model (where objectHandle would be the model base).