simSetObjectColor

Sets the color of a scene object

C++ synopsis

int simSetObjectColor(int objectHandle, int index, int colorComponent, float* rgbData)

Arguments

  • objectHandle: handle of the object
  • index: zero-based index of the color, if the object has several colors
  • colorComponent: color component
  • rgbData: red, green and blue components of the color (3 values)

Return

  • -1 if operation was not successful, 0 if the index was not found in the object, 1 otherwise.


See also: