sim.setShapeInertiaApplies a new inertia matrix to a shape. If simulation is running, the shape is dynamically reset (similar to calling sim.resetDynamicObject right after) Synopsissim.setShapeInertia(int shapeHandle, list inertiaMatrix, list transformationMatrix)
sim.setShapeInertia(int shapeHandle, float[9] inertiaMatrix, float[12] transformationMatrix)
Arguments
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