simGetObjectChildPose

Retrieves the intrinsic or internal transformation of an object. For a joint, this is the transformation caused by the joint movement, mainly. For joints and force sensors, this will also include a possible error transformation caused by the physics engine (a physics engine can cause joints and force sensors to come apart, when constraints can't be perfectly resolved)

C++ synopsis

int simGetObjectChildPose(int objectHandle, double* pose)

Arguments

  • objectHandle: handle of the object
  • pose: pointer to the pose

Return

  • -1 if operation was not successful


See also: