simGetObjectChildPoseRetrieves the intrinsic or internal transformation of an object. For a joint, this is the transformation caused by the joint movement, mainly. For joints and force sensors, this will also include a possible error transformation caused by the physics engine (a physics engine can cause joints and force sensors to come apart, when constraints can't be perfectly resolved) C++ synopsisint simGetObjectChildPose(int objectHandle, double* pose)
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