simGetObjectFloatArrayParam

Retrieves a floating-point array parameter of a scene object

C++ synopsis

double* simGetObjectFloatArrayParam(int objectHandle, int parameterID, int* size)

Arguments

  • objectHandle: handle of the object
  • parameterID: identifier of the parameter to retrieve. See the list of all possible object parameters
  • size: the size of the returned double array. Can be null

Return

  • null if the parameter could not be retrieved, or a pointer to the array. The user is in charge of releasing the array with simReleaseBuffer


See also: