simSetEngineInt32Param
Sets an int32-type physics engine property. You might have to call
sim.resetDynamicObject for changes to take effect
C++ synopsis
int simSetEngineInt32Param(int paramId, int objectHandle, const void* object, int val)
Arguments
- paramId: engine parameter identifier.
- objectHandle: handle of the shape or joint, or -1 to set a global engine parameter. If -1, then the object argument will be evaluated.
- object: pointer to a shape or joint objects, or nullptr to set a global engine parameter. If nullptr, then the objectHandle argument will be evaluated.
- val: the new property value
Return
- 1 in case of success. This function call doesn't generate any error message.
See also:
|